tar folder, but this produced a garbage file for me that both Windows Media Player and Audacity were unable to read. Some old articles said you can unzip it with 7Zip, by treating the file as a. The assets are saved (in Windows 10) at : "C:\Users\GFenn\AppData\Roaming\Unity\Asset Store-5.x".įor example, one audio asset of retro sound effects is in the folder: "C:\Users\GFenn\AppData\Roaming\Unity\Asset Store-5.x\Zero Rare\AudioSound FX" and the file is called "Sound FX - Retro Pack.unitypackage" But I would like to open the downloaded local copy of my purchase and move/edit/hack the assets directly, not just to the extent possible in the Unity Editor after importing. I have bought dozens of expensive Asset Store packs with things like audio files (usually in.
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